![]() On the one hand, it’s helpful to have the game direct you to the exact area you need to be in, and label the exact enemies you need to kill. The majority of quest mobs are tagged with a large “Q” indicator overhead, so that players don’t need to rely on quest text, and since the enemies are largely rehashed, you could be killing a Rofen at level 20 or at level 40, it would make no difference in how they are defeated.Īuto-movement is one of those quality of life features that is both a blessing and a curse. For the most part, players don’t have to pay attention to where they are going and what they are killing. The monotony of questing in Astellia is exasperated by the facts that, many of the enemies stay the same despite progressing 50 levels, and quest movement is largely automated. Multiple quest hubs are strewn about large swaths of instanced maps, and many times your quest log will be loaded with general, mundane kill quests with story aspects that may or may not play into the main storyline. The largely forgettable storyline is fairly common place in many MMO’s that follow these classical theme park style questing motifs. The main story generally revolves around your ability to grow as a Star Caller, save your sister who was taken for nefarious purposes, unite nations, and other deeds that tend to shift as you progress. In the world of Astellia, the player character is n Astellian, or “Star Caller”, a person with the ability to call upon powerful Astels that will aid you on your quests and in battle. None of this is what would be construed as “good news” for the games.If you haven’t had the inclination to follow along with my journey through the world of Astellia in my first and second week, don’t feel too left out as the final verdict will be an all encompassing picture of my total experience. Astellia Royal seems to still be promising an update this week, but it remains to be seen if that will materialize. It’s not even entirely clear if anyone is left to announce something to the community there the game’s community managers do not appear to have been active on the forums since May at the latest. What the heck is happening? It’s impossible to be entirely sure, but all indicators seem to point to some for of quiet shutdown or scaling back, especially with the buy-to-play Astellia. As always, take these numbers with a grain of salt, but it’s certainly not good. It’s also worth noting that neither game on Steam Charts has posted even three digits’ worth of players since May 2021, with both below 50 players on average during the last 30 days. They promise a version update on August 11th, but details are scarce to say the least the game has no forward-facing social media in English, but the Korean Twitter for the game appears to have been silent since September 2020. While the official forums for Astellia Royal continue to see official postings, they are also light on activity. The official forums for Astellia have all the signs of an abandoned forum, with no moderation taking care of transparent scam marketing ads filling up responses to topics, while the game’s social media accounts have been silent since January 2021. Checking today confirms that neither is available for purchase from Steam without explanation on an account that does not have either one installed or purchased. ![]() This is particularly noteworthy as it’s rare for a free-to-play game to get pulled from Steam without explanation. Longtime friend of MOP Connor over at MMO Fallout noted that both games have been pulled from Steam, with neither one offering any explanation or statement regarding the removal. So it’s been quite some time since we heard anything about Astellia (which is buy-to-play) or its free-to-play cousin Astellia Royal, hasn’t it? And unfortunately, sometimes looking into the questions of what might be happening doesn’t actually result in a happy story.
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